ข้อมูลสัญลักษณ์จำแนกการออกแบบผลิตภัณฑ์ระหว่างประเทศ


รหัส / code คำอธิบาย / code name Version
A63F0013520000 involving aspects of the displayed game scene 1
A63F0013525000 Changing parameters of virtual cameras 1
A63F0013525200 using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game 1
A63F0013525500 according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character 1
A63F0013525800 by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball 1
A63F0013530000 involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game 1
A63F0013533000 for prompting the player, e.g. by displaying a game menu 1
A63F0013537000 using indicators, e.g. showing the condition of a game character on screen 1
A63F0013537200 for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player 1
A63F0013537500 for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game 1
A63F0013537800 for displaying an additional top view, e.g. radar screens or maps (using two or more virtual cameras concurrently A63F0013525200) 1
A63F0013540000 involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall 1
A63F0013550000 Controlling game characters or game objects based on the game progress 1
A63F0013560000 Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding 1
A63F0013570000 Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F0013560000 takes precedence);; 1